вторник, 22 января 2019 г.

Hello, my name is Yuriy.

I work in AYGames as a testing specialist. Initially, my role was to correctly plan the test coverage of the company's projects, but very soon I began to share my ideas on the development of Deck of Ashes and moved away a bit from the initial tasks. My ideas came to the team's liking, and I took on some of the responsibilities that the game designer and producer of the project perform.

For all the time that I work on Deck of Ashes, I have already managed to make many contacts, give an interview to Anton Logvinov on the version of the game that we showed at White Nights Spb 2018, participate in the showcase on VK Fest 2018 and DevGamm Moscow 2018, telling about our game as a Russian-speaking and English-speaking audience.

The most interesting thing in my work is that I solve complex problems with which I have never worked before, and do not dwell on this, setting myself more and more new goals.

A real test for me is the need to keep the entire array of necessary information in my head, distributing resources to resolve the obstacles on my way to release a product that is facing me and my colleagues. Each solution, each task requires attention, and controlling the flow of these tasks and building them as they arrive at the hierarchy from priorities, as if the orchestra conductor is both the most difficult and most exciting part of my work.

All the difficulties that I encountered in the work, I could not solve alone. I really don't have to do this. AYGames is a gallant team of experts who help each other in their work and participate in making decisions on the development of the game. I am very grateful to our guys for not being left behind.

The Deck of Ashes project began as a small game with card mechanics, and I am delighted with the fact that he grew up in a full-fledged game with hardcore battle mechanics, an original plot, a stunning and original visual style. A game that I personally find interesting to play.

Thanks to the understanding that I can make this game as high-quality as possible, every working day for me is a new opportunity, a new round in the development of the project and a new feat that is being accomplished by all our friendly team. If I were asked why I like working on this game, I would not be able to find an unequivocal answer, because the diversity of decisions and the love that we all invest in Deck of Ashes cannot be described in words - you can only feel it.


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