вторник, 13 ноября 2018 г.



Well, since my initiative to lead a blog of developers was accepted with such joy and received the support of each team member, it would probably be correct if I start first.

My name is Martin Skorubskiy, I am the marketing director of AYGames. Together with Oleg Vasilyev (CEO), we have founded AYGames in October 2016. In this first message, I going to write about the history of studio history in short.

On April 11, 2017- the birthday of the studio - we hired the first employee – a game designer. One year and six months later we are a solid team of product manager, game designer, QA, artists, programmers, and community manager.

During this time we have tried several game directions and currently, are working on Deck of Ashes. It is an open-world deck-builder with roguelike elements. In Deck of Ashes, one embarks on a journey through the dark fantasy world, hunting down powerful cards for their battle deck and fighting the hordes of foes.

Now Deck of Ashes is in early Alpha stage, and it is gaining momentum. With the major part of the game’s content ready for Steam Early Access.

Here we go to the stage when our team and our game will become public, soon we will start to reveal more about the project. I also think it would be fun to let you in on our internal process of the game’s development, so stay tuned for our Deck of Ashes development blog series.

Besides my posts, you will be able to read posts our other team members.

So, here I’m going to finish my post. See you next time!

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