пятница, 5 октября 2018 г.
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Our game designer Max abot how he started to work in AYGames
A piece of half-faded hard parchment lay in my hands. Among the hillocks of yellowed paper, stained with dirt and mold, I saw barely noti...
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Before I tell you about the process of the creation of promo art, I’ll explain what a fantastic beast it is, where it lives and for what ...
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Well, it is great moment i hope, it is first post in blog :) This blog will be about game we heve been developing about 1.5 year. This g...
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“So many bugs!”, PM says. “Here’s a bug list”, GD says. “Bugs. Bugs. Bugs”, says everyone. Every time I hear something like this I feel...

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